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; КОСТЮМ НЕЙТРАЛЬНОГО СТАЛКЕРА
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[
название костюма можно как угодно вот пример stalke1_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\
Название костюма"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = dynamics\outfit\stalker_outfit
это визуал костюма выброшеного из инвентаря или он просто где то валяется actor_visual = actors\
stalker_neutral\stalker_neutral_5 делаем так player_hud_section = actor_hud_05
ef_equipment_type = 3
inv_name = stalke1_outfit_name
inv_name_short = stalke1_outfit_name
description = stalke1_outfit_description делаем как тут
inv_weight = 5.0 вес костюма
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 6
inv_grid_y = 15 иконку рисуем сами потом тут пишем ее координаты
upgr_icon_x = 317
upgr_icon_y = 0
upgr_icon_width = 302
upgr_icon_height = 130
full_icon_name = npc_icon_stalker_outfit
cost = 5000 цена костюма
slot = 6
full_scale_icon = 14,11 ;иконка сталкера в костюме в полный рост
additional_inventory_weight = 0 ; +max_walk_weight
additional_inventory_weight2 = 0 ; +40 kg
artefact_count = 2 количество контейнеров
default_to_ruck = false
immunities_sect = sect_stalker_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.0650
shock_protection = 0.200
radiation_protection = 0.0030
chemical_burn_protection = 0.0325
telepatic_protection = 0.0
strike_protection = 0.15
explosion_protection = 0.2
wound_protection = 0.15
hit_fraction_actor = 0.75
bones_koeff_protection = actor_armor_light
control_inertion_factor = 1.2
power_loss = 0.7
upgrades = up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades =
upgrade_scheme = upgrade_scheme_stalker_outfit
[sect_название костюма_immunities]
burn_immunity = 0.03 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.0
shock_immunity = 0.03
wound_immunity = 0.03
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.015
[sect_название костюма_immunities_add]
burn_immunity = -0.015 ;коэффициенты иммунитета самого костюма
strike_immunity = 0.0
shock_immunity = -0.015
wound_immunity = -0.015
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = -0.015
explosion_immunity = -0.015
fire_wound_immunity = -0.005